AI Insights · Timothy · April 2023
Top Down Games on iOS in Ireland Q1 2023 Performance Review
In Q1 2023, top down games on iOS in Ireland showed varied performance in downloads, revenue, and active users. Sensor Tower provides detailed insights on these trends.
In the first quarter of 2023, the top down games category on iOS in Ireland exhibited diverse trends in terms of downloads, revenue, and active users. Here's a detailed look at the performance of the top 5 games based on Sensor Tower data.
Bingo Blitz™ - BINGO Games had a somewhat fluctuating quarter. Weekly revenue started at approximately $5.4K in late December 2022 and ended at around $3.4K by the end of March 2023. Downloads were relatively low, peaking at 79 in the last week of December and dropping to 32 by the end of the quarter. Weekly active users showed minor fluctuations, starting at 322 and ending at 288.
Candy Crush Soda Saga maintained a more stable performance. Weekly revenue ranged from $4.0K to $5.3K, peaking in mid-March. Downloads saw a significant drop from 165 in late December to 85 by the end of March. Active users remained relatively high, starting at 2.8K and ending at 2.8K, with a peak of 3.1K in early January.
8 Ball Pool™ experienced consistent performance throughout the quarter. Weekly revenue ranged from $3.5K to $4.5K. Downloads showed a decreasing trend, starting at 3.1K in late December and falling to 1.8K by the end of March. Active users remained robust, starting at 59.0K and ending at 52.2K, with minor fluctuations throughout the quarter.
Solitaire Grand Harvest showed a varied revenue trend, starting at $3.5K in late December and peaking at $5.3K in mid-February before dropping to $3.0K by the end of March. Downloads were minimal, ranging from 5 to 46. Active users remained stable, starting at 451 and ending at 408.
MONOPOLY GO! exhibited the most dynamic performance. Weekly revenue surged from $361 in late December to $7.2K by the end of March. Downloads followed a similar trend, starting at 472 and peaking at 12.9K in mid-February, before settling at 8.6K by the end of March. Active users showed a significant increase, starting at 718 and ending at 18.0K.
For a deeper dive into the performance of these top down games and more insights, visit Sensor Tower.